space & time

Matters relating to length and duration in physics and transportation

Phases of a 3D time theory

First, you know, a new theory is attacked as absurd; then it is admitted to be true, but obvious and insignificant; finally it is seen to be so important that its adversaries claim that they themselves discovered it. William James in his book Pragmatism These three phases can already be seen in explicating 3D time, […]

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Problems in mechanics, part 1

How practical is the mechanics of time-space? It’s at least as practical as the mechanics of space-time and in some case is easier to understand or more appropriate. This post begins a series to illustrate this based on the website Physics: Problems and Solutions, Kinematics. Problem 3 A car travels up a hill at a

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Temporo-spatial equations of motion

Temporo-spatial physics parallels spatio-temporal physics. Here is a derivation of the corresponding equations of motion, paralleling the exposition at the Physics Hypertextbook. The one-dimensional equations of motion for constant relentation: Let t = time, t0 = initial time, r = displacement, u = lenticity, u0 = initial lenticity, b = relentation. First equation of motion

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Conservation of levamentum

In a recent post, I defined levamentum as the lenticity divided by the mass (or times the vass). Here I show that levamentum is conserved, as momentum is. I will do this in 1D with a result that may be generalized to 3D time. Consider the equation of motion for a particle: (1/m) dℓ/dr =

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Dynamics for 3D time

The kinematics of 3D duration (3D time) have been explored here over the past year. Now let’s look at the dynamics of 3D duration. This will be done in 1D in order to allow generalizations to 3D length or 3D duration. Start with momentum, the mass times velocity: p = mv. According to Newton’s second

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Flow of independent variables

My favorite computer game was the old Moon Lander game. It simulated a moon lander firing retro-rockets to safely land on the moon. The player controlled how much fuel was used, and the object of the game was to land safely and quickly, before fuel ran out. In this game the amount of fuel and

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Switching space and time

You can measure distance by time. How far away is it? Oh about 20 minutes. But it doesn’t work the other way. When do you get off work? Around 3 miles. – Jerry Seinfeld Actually, you can measure time by distance, as was done above but expressing the time by distance requires that time be

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Space and time expanded

Space-time is relativistic 3D space + 1D time. It obscures the 3D nature of time. The opposite is time-space with 3D time + 1D space, which obscures the 3D nature of space. Both of these have their advantages and disadvantages. To avoid the disadvantage of obscuring 3D space or 3D time use 3D space +

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